"By using skirmishes, battlefields and scenarios you generate, as a player, what we call “Victory Points” for your realm. These aren’t personal things, these are things that you’re gaining for your realm. So as the two sides are fighting in RvR, one side is eventually winning by gaining more victory points.
What this plays into is the fourth type of RvR which is the campaign game. So the campaign game takes place in this high level area between the two capital cities. The way that it works is as we’re fighting within a zone and I’m gaining victory points, my realm eventually gains enough victory points over you to capture the zone. At that point the zone subtly changes to demonstrate my ownership of the zone. I can then move to the next zone and we can fight over that zone. If I can win that zone then we can move to your capital city. In the capital city we have scenarios that become active and that I can fight for your capital city.
We’re making sure that in each capital city there is a safe area. For example, there may be certain administrative functions that we don’t want to take away from a player: we’ll put that in the safe area. Or we may want to give you a place, for example your flight path will probably come into the safe area, so if your capital city gets captured you can fly in to help try to take it back through the flight path.
The capital city scenarios are things like capture the gates, blow a hole in the wall, dig under the gates, climb over the wall, take the capital city in whatever way you can. The scenarios at the capital city are instanced. But once you win enough victory points at a capital city to capture it, the instances close down and the static world, the gates literally open up, and everybody can pour into the capital city to loot and plunder it."
-Jeff Hickman